BSc (Hons) Games Programming with foundation year

Interested in using your talent for maths and physics in the interactive entertainment industry? Our Games Programming with foundation year degree focuses on the technical aspects of games production for the PC, mobile and virtual reality games markets. We aim to equip you with the skills (especially programming in C++) to join this exciting and dynamic industry.

BSc (Hons) Games Programming with foundation year

Course details

Offering a broad education in games programming, design, development and technology, our BSc (Hons) Games Programming with foundation year degree emphasises the technical aspects of game production.

We’ll introduce you to many aspects of computing in the foundation year including programming using Python, Wiring or a similar language. We assume no prior knowledge of programming but a good knowledge of mathematics, especially algebra, will help you succeed. We’ll also explore how to take a logical approach to problem solving and the fundamentals of research, as part of your preparation for degree level study.

We aim for you to become a skilled programmer and you’ll use C++, the principal programming language in the games industry, after the foundation year. We’ll guide and support you throughout your studies to help you master object orientated programming and design techniques, and learn about advanced programming data structures and algorithms for game development.

Games and interactive applications are becoming more cinematic in look and feel so we teach maths and physics in a very practical way to help you learn to create 2D and 3D environments where behaviour and movement looks realistic. You’ll also have opportunities to gain experience of multi-platform programming and artificial intelligence techniques used in the development of efficient and robust games.

  • UCAS points: 48
  • Location: The University of Bolton
  • Award: BSc (Hons)
  • UCAS code: 1J98
  • Duration: 4 years

Course highlights:

  • University of Bolton games graduates have been enjoying careers in the games industry for longer than most – we were one of the first UK universities to offer games courses.
  • We’ll help and support you to develop a portfolio of work that demonstrates your skills in readiness to impress potential employers.
  • Team working skills are essential so you’ll have opportunities to work with students from our Games Design and Games Art courses on projects that mimic the multi-disciplinary teams found in the industry.
  • Our Game Jams are great opportunities to build your social network and practice your programming and problem solving skills.
  • We collaborate with games development companies on beta testing, offering you the chance to test upcoming games before they go to market. Previously, students have even got their names mentioned in game credits.
  • Industry experts from the leading games studios in the UK, along with Bolton graduates now successful in the sector, are regularly invited to give guest lectures on aspects of games development.

Key features:

  • Teaching staff on the games courses have a vast range of industry experience and an extensive network of contacts in the games industry.
  • The course covers both 2D and 3D game environments and game engines for traditional gaming (PC and console), mobile gaming (cloud, social and casual) and virtual reality gaming, along with game play analysis and hardware specification.
  • We organise studio visits and field trips to games development companies, and will encourage and support you to undertake work experience and industrial placements.
  • We design the course assignments and projects so that they mimic industry pipelines and standards to give you a real feel for a career in the games sector.
  • Our dedicated games labs feature high-specification hardware and industry-standard software.

Entry requirements

  • UCAS points: 48
  • Location: The University of Bolton
  • Award: BSc (Hons)
  • UCAS code: 1J98
  • Duration: 4 years

Any subjects are acceptable at Level 3.

You should also have five GCSEs at grade C or above or grade 4 to 9 (or equivalent) including Mathematics and English.

You’ll need to attain a minimum mark from a diagnostic mathematics test.

If you don’t meet the standard entry requirements but have a technical computing background, we'll be happy to consider your application.

You may be required to attend an interview and/or provide a portfolio of work.

If English isn’t your first language you’ll also need IELTS 6.0 with no less than 5.5 in any band (or equivalent). We also accept a range of other English language qualifications – please visit our English Language Requirements web page for more details. Find out more

If English is your second language and you feel you need extra help with your language skills, you have the option of studying specialist language modules during the foundation year. Please contact the English for Academic Purposes team for further information and advice.

Career opportunities

A games programming graduate will be able to demonstrate the programming skills required to work on games and entertainment software. The technical skills you’ll develop include the ability to develop interactive software including graphics and sound, an understanding of programming language, including the use of artificial intelligence techniques and multi-user and multi-processor programming.

What can I do with this qualification?

The computer games industry has grown dramatically in recent years and there’s now a demand for highly technical programmers with a good knowledge of mathematics, physics, artificial intelligence and code optimisation. Games programming graduates can pursue careers as games programmers, artificial intelligence programmers, graphics programmers, 3D modellers and web systems developers, across a range of sectors in the games industry such as mobile and social media games.

Many programmers start in junior programming positions. As you develop your programming skills, you can choose a specific area of video game programming to specialise in. Each aspect of a video game requires a detailed set of code, so a programmer may work on audio, physics, artificial intelligence, graphics, or any other single area required to make a video game function. Once programmers become more experienced, they may consider pursuing a lead programmer position, which involves leadership and management duties in addition to programming.

Alternative career options

  • Software development
  • Systems analysis
  • Computer and information systems management

Professional recognition

Fees & funding

Home/EU fees

  Year of study Total
Entry year 2019/202020/212021/222022/232023/24
2019/20 £9,250£9,250£9,250£9,250-£37,000
2020/21 -nullnullnullnullnull

International fees

  Year of study Total
Entry year 2019/202020/212021/222022/232023/24
2019/20 £9,250£12,450£12,450£12,450-£46,600
2020/21 -nullnullnullnullnull

The fees for a student’s course of study will be set for the normal duration of that course subject only to inflationary increases – measured by the Consumer Price Index (CPI) recorded in March each year to take effect for subsequent start dates.

The University is currently awaiting Government guidelines as to EU fee charges for students commencing study in 2019/20.

UK undergraduate tuition fees are subject to UK government approval and are subject to the outcome of the Teaching Excellence Framework.

How to apply


Call Admissions

Please contact Admissions by telephone on 01204 903903 or email

University of Bolton
Deane Road
Bolton, BL3 5AB
United Kingdom

Tel: 01204 903903


The University welcomes applications from international students from all over the world. We try to make the application process as simple and as fast as possible for our international applicants.

This course is not currently accepting online applications

Please contact Admissions by telephone on 01204 903903 or email

University of Bolton
Deane Road
Bolton, BL3 5AB
United Kingdom

Tel: 01204 903903

Teaching & assessment


Modules listed below are a mixture of compulsory and optional. You may not have the opportunity to study all the modules as part of the course.

  • Fundamentals of Programming
  • Logical Analysis and Problem Solving
  • Computer Systems
  • Foundation Project
  • Introduction to Games Programming and Analysis
  • Introduction to Games Design
  • Object Orientated Games Programming
  • Level Design
  • Data structures and Software Engineering for Games
  • Games Hardware Development
  • Game Dynamics
  • Portfolio
  • Advanced Games Programming
  • Group Portfolio Project
  • Major Project

Teaching, learning and assessment

We use a variety of teaching and learning methods to help you achieve your potential. The core concepts and theoretical aspects of programming, maths and physics are introduced and developed through lectures, seminars, tutorials and critiques, as well as online sessions and support. These types of sessions also offer insights into the business and financial sides of the games industry.

Helping you learn how to apply this knowledge to practical games programming problems, design projects and in the development, analysis and testing of game elements is an important focus of our tuition. We support and guide you through technical introduction and support classes, laboratory and workshop sessions, demonstrations and activity-based assignments.

Practical activities and projects also offer opportunities for you to develop softer skills such as team working, problem solving, organisation and communication that are highly valued in the games and interactive entertainment industry. Guided independent study and self-directed learning are also essential to your success; for instance, library research and background reading, preparing for practical activities and working on projects.

In terms of formal assessment, you can expect assignments, projects, in-class tests, examinations, presentations, and others. These contribute to your final module mark and allow you to demonstrate that you have met the learning outcomes. We also use other forms of assessment to help you learn, provide you with feedback and inform your development, though these don’t count towards your final module mark.


The university will use all reasonable endeavours to deliver your course as described in its published material and the programme specification for the academic year in which you begin your course. Please be aware that our courses are subject to review on an ongoing basis. The content of course modules and mode of associated assessments may be updated on an annual basis. This is to ensure that all modules are up to date and responsive to employment and sector needs. The published course material and the programme specification contain indicative ‘optional modules’ that may be subject to change due to circumstances outside of our control. For this reason we cannot guarantee to run any specific optional module.

Assessment methods

Level Assessment method
Level One Coursework (92%), Practical exams (8%), Written exams (0%)
Level Two Coursework (70%), Practical exams (20%), Written exams (10%)
Level Three Coursework (67%), Practical exams (8%), Written exams (25%)
Level Coursework (70%), Practical exams (15%), Written exams (15%)

Learning activities

Level Learning activity
Level One Guided independent study (55%), Scheduled learning and teaching activities (45%)
Level Two Guided independent study (72%), Scheduled learning and teaching activities (28%)
Level Three Guided independent study (73%), Scheduled learning and teaching activities (27%)
Level Guided independent study (83%), Scheduled learning and teaching activities (17%)

Contact The University

Key facts

  • UCAS code:
  • Course type:
  • Location:
    The University of Bolton
  • Award:
    BSc (Hons)
  • UCAS points:
  • Duration:
    4 years

Contact us

Steve Manning
Programme Leader
Telephone: +44 (0)1204 903587

Sally Preece
Lecturer in English for Academic Purposes
Telephone: +44 (0)1204 903613

Enquiry Team
University of Bolton
Telephone: +44 (0)1204 903903